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007 Level 3

There were no special events for the next ten hours. The octopus played ancient games and drove and accelerated quickly.

R&D completed.

“Alloy Structure:

Unlock large turret base, external production module (small), unlock automatic warehouse.

Encrypted communication:

Obtain additional track intelligence support, increase the scope of hazard warning, and ensure the safe implementation of aid materials.

Joint unlocking: orbital airdrop fixed-point device (with its own small automatic warehouse) (alloy structure, encrypted communication)

Basic electromagnetic technology:

Unlock the turbine module (hydrogen and electricity);

Unlocking the basic type of electromagnetic turret (semi-electromagnetic gun) (ammunition still requires bottom fire, energy consumption is average)

Pumping equipment:

Unlock the water pump (pipeline needs to be arranged).

Unlock the groundwater pump.”

Having completed a bunch of projects that looked useful, but most of them are now optional.

For example, in automatic warehouses, materials are now piled outside the base. As long as the monsters can ensure that the materials are not touched, the only function of the warehouse is that it does not require transportation robots to help feed materials to the production facilities. There are now two robots in the base, and building warehouses is obviously suspected of wasting resources.

However, the basic type of groundwater extraction machine and electromagnetic turret (semi-electromagnetic gun) are about to be arranged.

People need to drink water, and some production also requires water resources. Now, Octopus and Zhang Qiang are two people. The water reserves provided when the level 1 base are opened are enough for more than half a month, but water use facilities will appear in the next level 3 base.

The research project is gone, and the "research sample" still has no corresponding facilities.

Continue to accelerate.

In less than half an hour, the efficient production equipment was completed.

The initialization has reached less than 47 hours, and there are more than five hours left to reach the third supply day.

Since this is the case, solar energy will not be arranged for the time being.

The production capacity is 40/hour (basic high-speed). When the production capacity is fully turned on, only 40% of the mine power will be left. 2 liters and 3 liters will be required to 100 units of ore, so the base will be directly upgraded.

The production and power generation device cost a lot in "Planet Strategy". In comparison, the upgrade of the base does not require much resources, and the improvement is not small.

Two and a half hours before the third supply day, the base was successfully upgraded to level 3!

Level 3 base: Recharge 15 mines, 36 electricity, 0.6 food, power tank 3, production tank 4, mounting point (electricity) 3, mounting point (other) 4, bed 6 (capsules), bed 2 (single room).

In the personnel space, the lobby of the third-level base is expanded to 100 square meters, and the defensive post, radar post and new management post have obtained separate rooms.

The newly added beds are 6 capsule rooms and two single rooms (7.5 square meters). Zhang Qiang, the only big-headed soldier, has a room that can stand and stretch, but this is not the standard for the third-level sergeant chief, but the amount of morale reduction has decreased.

For non-frontline personnel, the accommodation standards are one level lower and there is no sense of change in their abilities.

Although the activity space in the base is still relatively limited, it can be considered a comprehensive building.

Previously, the mine was closed for the base level, and the ore was left with 251 left, and 2 o'clock per hour had to be burned for electricity and fuel (one inside and one outside).

After upgrading to level 3, a total of 56 electricity

The mine is opened.

The remaining 36 electricity is given production capacity, and 10 points are used to build solar modules. Solar energy is only built before dawn, and 26 production capacity accumulates ammunition.

There are not only many projects that can be studied at the level 3 base, but also have high energy consumption. You don’t need to consider it before killing the second wave of small monsters. This is the lesson learned after the octopus base was pushed down a few times at level 3.

The interval between the two groups of small monsters is quite fascinating. According to statistics from the sand sculpture, most of them happen before the fourth supply day, but about 20% will be dragged until the day of the fourth supply day, which means that the lucky ones will fight less every day.

In short, the octopus will start to strengthen its defense at this time. The strength of the second wave is the real posture of the little monster. It is not only the daily tower defense, but the previous wave is only 12.

According to the combination selected by the octopus, the remaining 251 ores will drop at a rate of 18 o'clock per hour.

At around 1 a.m., one of the solar modules was completed.

Solar module: Electricity 5

The solar module here is a bit special. It outputs day and night, releases energy storage at night, and provides 5 power stably 24 hours a day. Of course, it will take a while before a stable power supply will be generated.

If there is less, it is better to have ore, otherwise there will be too many fuel modules and the ore will definitely collapse later.

Create another solar energy!

At 2 a.m., when the remaining 170 units of ore are left, the supply will arrive.

Ore 370 (10 points level compensation, half an hour does not count)!

Wait for a while and the ammunition reserve reaches 100.

The turret will start to be built at 26 o'clock.

The turret base of this game is very dark, very dark!

The base is divided into three areas: large, medium and small, and three heights: short, medium and high. There are nine specifications in total. The largest one is large, the base of the anti-aircraft turret, and one is 900 ores!!!

It is impossible not to build it, and the turret cannot be built directly in soil and rocks.

In addition, in addition to serving as a supporting platform, the base itself also has the function of supplying ammunition chains and emergency power supply. The higher the height, the longer it lasts.

Choose, build on the hilly highlands in the northeast!

The corresponding costs of the three height models are 20, 60, 180, respectively. It can be equipped with two basic turrets. The 180 on the flat ground is the most practical. It is just that the highland tower is built now. If you use it for a few days, you can save some resources.

After six o'clock in the morning, the second solar module was completed. In order to ensure night supply, the first power supply starts from sunrise, and the power supply rises step by step, and 5 electricity cannot be provided until noon. If it is built after noon, the power supply will not be full on the first night.

The 10 production capacity of solar energy is allocated to the base of the turret, and the 36 production capacity is not long before the construction of the high ground base is completed.

Build a turret.

Basic type of electromagnetic gun: 60 units of ore, combat energy consumption - 50 electricity!

This is still a semi-electromagnetic gun. Imagine how power is missing after seeing its energy consumption.

The same goes, it is still less than two hours before the solar energy has started to supply power, which is a few minutes faster than the base.

Let’s put another turret on the same base.

The time for the complete defense is 9:30 am.

Ore stock 405.

With high production capacity, the rate of falling of mine resources at home is not slow. If you rely solely on supply, you can only endure it and be shot by a little monster at any time.

At this time, the defense is well arranged, and then liver technology.

The mine was also stopped, and the highland turret was replenished with ammunition (transport robot).

All electricity will be put into "nuclear energy utilization"!

Needless to say, without this thing, the electricity will never be enough... In fact, it is still not enough with it.

There is also an empty internal power tank at the base. No matter what you build, it will be demolished later. It also requires resources and time to build it.

In the afternoon, the investment in "nuclear energy utilization" reached a full 66 electricity!

Before we could unlock it, the island welcomed a second wave of small monsters in the afternoon and landed on the west coast.
Chapter completed!
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