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008 Nuclear Energy

Little monster, Naga (pseudo).

Naga (pseudo) (male): weighs 3-4 tons, has a snake tail, a height of 4.5 to 5.3 meters, a total length of 11-13 meters, and has four arms and two swords fighting the stone spear. The land movement force is slow and the destructive force is in progress.

Naga (pseudo) (female): weighs 2-3 tons, has a snake tail, a height of 3.8 to 4.6 meters, a total length of 9-12 meters, is slenderer than males, and the harpoons used are long-range threats, and the land movement is slow, which is in a threat.

It looks similar to the legendary Naga, but its skin is black and bumpy like a crocodile skin.

As for weapons... they can only be understood as game settings.

In the two entries, one only talks about destructive power, and the other marks the threat.

Of course, I beat the mother first!

The use of semi-electromagnetic guns is preferred.

They are all semi-electromagnetic weapons. The semi-electromagnetic cannon is not a pistol-like toy like a small gun. Its caliber is 75mm and its initial muzzle velocity is 2,400 meters (the initial velocity of a small gun is only 1,600), and its range can cover the entire island area. In addition to the power consumption, it can only be fired every five seconds.

Having said that, every shot in five seconds is not a disadvantage, so it saves ammunition.

Compared with the prodigal son who is a machine gun who has 70 units of ammunition per minute, even if a half-electromagnetic gun costs 0.2 units of ammunition per minute, it still consumes only 2.4 units of ammunition per minute. In addition, the damage and hit of a half-electromagnetic gun are higher in a single shot (200 at a distance of 5 kilometers and 300 at a time of 1 kilometers). The overall damage of the two units per unit time is not much different!

This super enhancement is all caused by the combat energy consumption of 50 power.

The octopus entered the defense operation room and went to Zhang Qiang to operate a machine gun manually, and let it fire the semi-electromagnetic gun by itself.

Naga (pseudo) is not an instinctive monster like giant clamps. They have certain judgment, and the male will take the initiative to cover the female.

But it doesn't matter, they are almost intrigued when facing the fully electric semi-electromagnetic guns.

The half-electromagnetic cannon over there entered the shooting cd, and a certain Naga in the west immediately had a hole the size of a bathtub opened in the chest!

Critical strike! Highland shooting bonus (corresponding to bunker bonus)!

One shot hit 560 damage and it was killed directly!

Naga (pseudo)'s health is twice as high as the giant clamp. Including the floating value can reach 300, its defense is slightly worse than the giant clamp. It is a bit brittle when facing the turret produced by the level 2 base.

A Naga (pseudo) died, stabbed the hornet's nest, and rushed up to prepare to go to the high ground to remove the turret.

The moving distance of the giant clamp is only 250-280 meters per minute, while the slower Naga (pseudo) is only one stage higher, but the moving distance per minute can exceed 400 meters, and there is no skill to accelerate the displacement.

In this way, the movement speed of the stone terrain on the island is not much slower than the speed of human athletes running on the flat ground.

Therefore, as long as the speed is slow, infantry can no longer fight with their legs and can only rely on vehicles.

Regardless of them, they will rush up the hill in a few minutes and pirate turrets will be angrily removed.

However, although Naga (pseudo) has a certain dodge awareness, the speed of the semi-electromagnetic cannon is not something that can be avoided by realizing the shell target. The overall hit rate will also increase with the distance approaching. With a full-fire firing rate of 12 rounds per minute, the approaching path can only be paved with corpses!

The octopus didn't use any tricks this time, and he fought openly.

At 1500 meters, Zhang Qiang controlled the high ground cannon on the same turret with the semi-electromagnetic gun and started in standard mode.

I said before that this monster is not as hard as the giant clamp, and the damage given by the machine cannon is also more serious. About 40% of the hits will cause 2 damage.

The bullets flowed in a rush, and cooperated with the harvest of the semi-electromagnetic gun, and Naga (pseudo) lined up to fall to the ground.

Faced with such casualties, Naga (pseudo) still insisted on impacting the highland turret, and during this period, he tried to find shelter, but no.

Naga's ability determines the difficult task to hit the highlands.

In the end, all 100 Nagas were destroyed, and three harpoons were inserted on the base of the turret.

It is confirmed that all the little monsters have entered the pollution stage, cut off the turret power, and continue to liver technology.

Repair? Ignore it. Before the next supply day, relying on a few turrets and the remaining 25 units of ammunition is enough to deal with the previous accidents.

Unfortunately, there is no reward in daily life. If you don’t lose the research sample, it will be useless. It is purely a waste of players’ ammunition.

66 Electric's R&D capabilities are quite careless at Level 3.

At 3:00 pm, the total amount of 350 electricity was reached.

“Nuclear energy utilization:

Unlock the thermonuclear module, occupying two power tanks, providing 100 power per hour, and when the nuclear material processing module is not configured, 10 minerals need to be processed every hour to achieve maximum power.”

Thermocore module is equivalent to 10 basic power modules, a representative of third-level technology!

The minerals consumed are a bit terrible, but they are the price you have to bear at this time. If you have the opportunity to live to a level 4 base, you can reduce the loss.

It is the first time that the octopus has turned on nuclear energy so early. Generally, when resources cannot keep up, he will give priority to unlocking another technology to reduce the consumption of fuel and power modules.

The ore income of this game was originally for more electricity. Now that the ore is enough, it is naturally necessary to do it.

Thermocore module requires 300 ores, and a one-day supply of a 3-level base can be used to build this one, but twice the volume of electricity is ten times the price, which is 15 times the price (internal basic electricity is 20), which is already extremely discounted!

After thinking about it, I opened the mine for power supply, 40 electricity was used to prepare building materials, and the remaining 6 electricity was used for geological scanning to see if I could find a second mine.

Octopus steals electricity!

There is one supply power in the three power tanks of the level 3 base (upgraded with the base) and one basic power. The thermonuclear module needs to occupy two tanks, so the basic power must be removed. However, the materials are prepared first, and the basic power can be contributed for a few more hours.

The game has restrictions on electricity stealing. Even if the materials are complete, construction still requires 50% of the normal construction time. The normal construction time is calculated based on the maximum production capacity.

At around 6 o'clock in the evening, when the basic electricity had to be removed, Ore 4 (refund 20%...).

The power dropped to 56, 20 to maintain the mine, and 36 to build facilities.

Before seven o'clock, a surprise appeared.

Today's group of Nagas (pseudo) actually found a "research sample" after the pollution ended!

The drop rate of daily samples is very low. If you get a few thousand samples at a higher level, you may not necessarily lose them. The first time you get the sample in normal daily life is definitely considered a lucky explosion.

There are already two research samples.

But the octopus was completely confused.

Research samples can be developed at a level 3 base, but that institution needs 6 technologies to support it! Among the 6 technologies, 4 are non-essential projects that have been upgraded to 4 bases.

4 is an even-numbered level, with a base level 4, and two production tanks can be obtained. Moreover, there are many very practical things in the base level 4 base. If you get up early, you don’t have to build those primary modules that are about to be eliminated outside the base.

But it's too time-consuming to require 6 technologies.

However, once the thermonuclear is started, the power problem will be temporarily solved. It seems that it is not impossible to consider opening the three-level technology before upgrading to 4.

After thinking about it, I still have to find the second mine point so that the thermonuclear module can be fully loaded in full time.

Imagination cannot solve the problem and accelerate time.

Thermal nuclear device was started at around 11 o'clock in the evening.

156 electric!
Chapter completed!
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