Chapter 90 Mission Impossible
When you are busy, a week seems to pass by in a flash.
With the support of Kerry's unknown behind the scenes, Duke is a genius for writing programs, but he is not an omnipotent person who can conquer the world, such as artists, hardware, etc. Kerry is not omniscient and omnipotent. After all, the technological foundation of the earth is too different from the planet where Kerry is located. The software part has corresponding program analysis, and Kerry can quickly analyze and learn.
However, for the hardware part, Duke's starting point is too low, and there is no time to learn and improve it now. Moreover, hardware parsing is much more difficult than software.
Fortunately, Duke is not fighting alone, so he turned to contact Song Shishi of the sal company for the art company. Although the startup has no contact with the sal company for the time being, it is not difficult for Duke to find the sal company personnel to do something. He just needs to say hello to Cai Siqiang and the others.
Duke explained the requirements of his brain wave mental power helmet game to Song Shishi, asking him to design the game character image and various scene maps of fighting. This game is a demonstration game for the promotion of mental power helmets. It must have an amazing and outstanding performance. Therefore, Duke has very high expectations for the exquisiteness of the game.
Duke hopes to be able to be launched into the market before the finals come and promote them as much as possible, so as to form a tangible product and put it on the market, creating a good external environment for the popularity index of entrepreneurial programs and the public debate in the final stage.
Now that we have such a powerful killer product, Duke and his group have set their sights on the finals. Winning the championship is an important node to realize everyone's dreams, and anything that is beneficial to winning the championship must be done perfectly.
What's more, even if venture capital cannot eventually achieve the acquisition of a mind-power helmet manufacturer, the million-dollar prize for the champion alone can now be considered a huge surprise income for Duke and his new company.
Therefore, on the one hand, Duke continued to improve his brain wave mind power helmet fighting game. In order to increase the fun of fighting against computer opponents, Duke used artificial intelligence technology to give the computer a certain adaptability and identified the player's corresponding technical and tactical level based on the battle situation with the player, so as to automatically match the difficulty. In this way, the junior players will not be able to quickly game over, and advanced players will not quickly reprint due to their technical improvements.
This function is quite interesting and practical. It took the initiative to take on the trial game tester's three beauties. Each of them got a pair of helmets and tried the game in their spare time. If there is any problem, it will be directly fed back to Duke for improvement.
However, they did not discover Duke's intelligent difficulty matching function, which is a good match for people to play. Everyone thinks they have a very talented game. Although they didn't play much of this type of fighting game before, they always feel like they are chess matches when fighting against computers, and the winners and losses are always mixed.
Duke found that this is really useful in stimulating their interest in games. It not only allows people to see the hope of victory, but also makes the game very difficult and challenging. This design is indeed a classic work that can see people's hearts. Of course, without deep artificial intelligence skills, even if others have this idea, they cannot realize this seemingly simple and actually quite difficult function.
The functions and performance of the game have become more and more perfect with everyone's efforts. Now we are basically waiting for Song Shishi's art materials. As long as the art materials arrive and Duke joins the program, this most powerful mind-power fighting game in history will be completed.
Next is how to purchase the matching of Mind Power Helmets in batches. The procurement cost of this Mind Power Helmet directly affects the retail pricing of the game, thus greatly affecting the final market performance of the game developed by Duke.
On the other hand, Duke is now starting to search for technical information on brain wave interfaces as much as possible. It is not easy to write the technical description part of this business plan. It is not inferior to a technical paper. Duke needs to provide Kerry with as much information as possible in order to become a top technical expert in brain wave interfaces.
Fortunately, Duke is backed by two world-class libraries, whether it is the MIT Library or the Harvard Library, and it is very complete in collecting various technical data. However, many materials such as papers are copies. Duke had to hire someone to scan and make an electronic version after borrowing the data. In a week, he basically entered all the relevant information that can be borrowed. Duke basically quickly became a brain-computer interface expert with the help of Kerry. Now Duke is the top expert in the industry discussing brain-computer interface technology. I believe experts will be surprised.
Duke's progress is very smooth, but other aspects of progress are not optimistic.
In a conference room of MIT, Shu Ya is demonstrating progressive ppt film.
"About the price of mindsky helmets, Susanna learned that the batch purchase of headphones with more than 10,000 sets can be given a 30,000 sets of headphones with a 30,000 sets of headphones with a 30,000 sets of helmets with a 60,000 sets of helmets with a 60,000 sets of helmets with a 60,000 sets of headphones with a 60,000 sets of headphones with a 60,000 sets of headphones with a 60,000 sets of headphones with a 60,000 sets of headphones with a 60,000 sets of headphones with a 60,000 sets of headphones with a 60,000 sets of headphones with a 60,000 sets
"According to this cost, our product price range is very small. The retail price of the ordinary version with a headphone-type brain wave mind power interface is more than 120 US dollars, while the retail price of the luxury version with a helmet-type brain wave mind power interface is more than 250 US dollars."
"According to my understanding, the retail price of popular big-production games is usually fifty or sixty dollars, such as the best-selling game, Mass Effect 4, is priced at 60 dollars. In this way, our price is more than twice that of our competitors.
Of course, this price does not calculate the cost of players having the PS3 and xbox360 platforms, but since we currently only have one game that supports the mind-powered helmet, our products are already at an absolute disadvantage in terms of price.”
When Shu Ya mentioned this situation, Duke couldn't help but frown when he heard it. He was now completely sure whether the huge difference in price could be compensated by the brand new concept of Mind Power Game.
"About the price of acquiring Mindsky, Susanna also provided information from insiders of a venture capital company. The industry's evaluation value is now between 1.2 billion and 1.5 billion US dollars. The basic patents they own in terms of brain wave reception and amplification account for about 30% of all patents, which means that we basically cannot bypass their patent barriers."
The news was even worse. Such a huge acquisition cost was basically beyond everyone's imagination. Suddenly, Duke felt that everyone's original ambitious plan seemed to have become an impossible task.
Chapter completed!