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Chapter 83 Special Code(2/3)

Level 1: Maximum 2 spider webs. Casting interval: 30 seconds casting consumption: 50 magic points

Level 2: Up to 4 spider webs. Casting interval: 30 seconds casting consumption: 50 magic points

Level 3: Up to 6 spider webs. Casting interval: 30 seconds casting consumption: 50 magic points

Level 4: Up to 8 spider webs. Casting interval: 30 seconds casting consumption: 50 magic points

Paralysis bite (p)

Let the mother spider come with toxins that can greatly weaken the target's ability during the attack and add additional attacks, with the effect lasting 2 (4) seconds.

Level 1: Make the target have a 10% chance of the attack failing, reduce the movement speed by 10%, and increase the attack power by 2 points.

Level 2: Make the target have a 15% chance of attack failure, reduce the movement speed by 20%, and increase the attack power by 4 points.

Level 3: Make the target have a 20% chance of attack failure, reduce the movement speed by 30% and increase the attack power by 6 points.

Level 4: Make the target have a 25% chance of attack failure, reduce the movement speed by 40%, and increase the attack power by 8 points.

Extremely hungry (t)

The mother spider becomes extremely hungry for life, which greatly increases her attack power and can suck blood.

Level 1: Increase the attack power of the mother spider by 60 points, 40% of blood sucking, lasting for 14 seconds. Casting interval: 45 seconds Casting consumption: 100 points of magic

Level 2: Increase the attack power of the mother spider 75 points, 60% of blood sucking, lasting for 14 seconds. Casting interval: 45 seconds Casting consumption: 100 points of magic

Level 3: Increase the attack power of the mother spider by 90 points, 80% of blood sucking, lasting for 14 seconds. Casting interval: 45 seconds Casting consumption: 100 points of magic

Three of the five worshippers that the Black Tribe now appears

Chaos,

He is a disciple of the God of Chaos, a human disciple of a hero back then, but that is he betrayed his identity as a human, because his master, God of Chaos, is a bloodthirsty hero, and he tries his best to spread chaos and evil. He tries his best to fight against order and kindness. He can damage and stun his opponent by summoning chaos energy, and then cooperate with his ability to tear apart space to instantly knock down all opponents who dare to hinder him. The ultimate of his terrible power lies in the fact that he can create three illusions of his own, each illusion has all the attack power of the body, creating a large-scale chaos on the battlefield, and giving justice a head-on blow.

Have skills

Arrow of Chaos

Cast a mysterious magic arrow to the target, randomly causing dizziness and damage for a certain period of time, and the damage caused by floating text will be displayed. Casting distance: 500. Level 1: Random causes dizziness for 1-2 seconds and 1-200 points of damage. Casting interval: 10 seconds Casting consumption: 140 points Magic level 2: Random causes dizziness for 1-3 seconds and 50-225 points of damage. Casting interval: 10 seconds Casting consumption: 140 points Magic level 3: Random causes dizziness for 1-4 seconds and 75-250 points of damage. Casting interval: 10 seconds Casting consumption: 140 points Magic level 4: Random causes dizziness for 2-4 seconds and 100-275 points of damage. Casting interval: 10 seconds Casting consumption: 140 points Magic

Real fissure

Chaos Knight tear apart the connection between time and space, and at the same time, the distance between him and his victims is closer, and the damage to the Chaos Knight's next attack is increased. Chaos Knight can also travel through the reality crack with any of his own illusions or mirrors. Level 1: Inflict 25 additional damage, casting distance: 550. Casting interval: 24 seconds casting consumption: 70 points Magic level 2: Inflict 50 additional damage, casting distance: 600. Casting interval: 18 seconds casting consumption: 70 points Magic level 3: Inflict 75 additional damage, casting distance: 650. Casting interval: 12 seconds casting consumption: 70 points Magic level 4: Inflict 100 additional damage, casting distance: 700. Casting interval: 6 seconds casting consumption: 70 points Magic

A fatal blow

There is a certain chance to cause additional damage. Level 1:11% chance to cause a fatal blow of 1.5 times the damage. Level 2:11% chance to cause a fatal blow of 2 times the damage. Level 3:11% chance to cause a fatal blow of 2.5 times the damage. Level 4:11% chance to cause a fatal blow of 3 times the damage.

Phantom creation

The illusion of several Chaos Knights. The illusion has all the attack power of the body, but it receives 200% damage. Duration: 24 seconds. Level 1: Chaos Knight creates 1 own illusion. Casting interval: 140 seconds Casting consumption: 125 points Magic level 2: Chaos Knight creates 2 own illusion. Casting interval: 140 seconds Casting consumption: 200 points Magic level 3: Chaos Knight creates 3 own illusion. Casting interval: 140 seconds Casting consumption: 275 points Magic point

Corpse Eater

There was once a man who was greedy in my master who was no longer worthy of any mercy. Finally, he was captured and sentenced to hang while trying to steal the holy rings of the prince of my clan. His body corroded by theft was later resurrected in the form of a ghoul. He no longer remembers his name, but only knows that he is now the incarnation of ** and greed. He now greedily steals life from every creature he meets.

violent

The ghoul becomes uncontrollable violent immune magic and gets an increase in attack speed. Level 1: Increase the attack speed by 30%, lasting for 2.5 seconds. Casting interval: 15 seconds Casting consumption: 75 points Magic level 2: Increase the attack speed by 45%, lasting for 3.25 seconds. Casting interval: 15 seconds Casting consumption: 75 points Magic level 3: Increase the attack speed by 60%, lasting for 4 seconds. Casting interval: 15 seconds Casting consumption: 75 points Magic level 4: Increase the attack speed by 80%, lasting for 4.75 seconds. Casting interval: 15 seconds Casting consumption: 75 points Magic

feast

Inflict damage equivalent to a certain percentage of the current health value in the attack, and at the same time restore the corresponding health value. Damage ignores magic and immunity hero attacks. Normal damage level 1: causes 4% of the target's current health value, and at the same time restore the corresponding health value. Level 2: causes 5% of the target's current health value, and at the same time restore the corresponding health value. Level 3: causes 6% of the target's current health value, and at the same time restore the corresponding health value. Level 4: causes 7% of the target's current health value, and at the same time restore the corresponding health value.

Tear the wound

The soul-devouring ghost tear apart the target and reduces its movement speed. Friendly units perform any attack on the target of the tearing wound, including skills, which can make them restore a certain percentage of the damage caused. The target's movement speed will gradually recover. Casting distance: 600. Duration: 7 seconds. Level 1: Friendly units perform any attack on the tearing wound target to restore 15% of the health they cause. Casting interval: 24 seconds Casting consumption: 70 points Magic Level 2: Friendly units use tearing wound

Targets perform any attack to restore 20% of their health. Casting interval: 20 seconds casting consumption: 80 points Magic level 3: Friends can attack targets with any attacks to restore 25% of their health. Casting interval: 16 seconds casting consumption: 90 points Magic level 4: Friends can attack targets with any attacks to restore 30% of their health. Casting interval: 12 seconds casting consumption: 100 points Magic

Infect

The zombie ghoul extends his claws to the bodies of those unfortunate targets, sneaks in and lies in their bodies. Once he feels that the time is right, he will appear and cause huge damage to enemy units within 700 ranges. If the enemy's non-hero unit is infected, the soul-devouring ghost will completely swallow it and absorb its current remaining life. It can act on friendly heroes.

Non-hero units, enemy non-hero units and neutral units. Casting distance: 150 Cooldown: 100 Casting consumption: 50 points Magic Level 1: Deals 150 points of damage. Level 2: Deals 275 points of damage. Level 3: Deals 400 points of damage.

Flogger

The slave was once a butcher, and he wandered on the battlefield, interpreting cruelty and death. He kept searching for fresh flesh and blood to stick to his terrible body. Year after year, his skin was hard enough to resist magic, and could also cast poisonous gas, extremely effective in killing the warriors who dared to approach him. His hook could pull the enemy into his huge stomach, which could completely digest in just a few seconds. Therefore, whether it was an enemy or even an allies, he would have an indescribable fear of the butcher.

Meat hook

Throw a bloody meat hook at a location, and the meat hook will hook the first unit it touches back to the butcher. If this is an enemy unit, it will cause damage. Ignore magic and immunity Divine Damage Level 1: Range 550, if the enemy unit is hooked, it will cause 90 points of damage. Casting interval: 14 seconds Casting consumption: 110 points Magic level 2: Range 700, if the enemy unit is hooked, it will cause 180 points of damage. Casting interval: 13 seconds Casting consumption: 120 points Magic level 3: Range 850, if the enemy unit is hooked, it will cause 270 points of damage. Casting interval: 12 seconds Casting consumption: 130 points Magic level 4: Range 1000, if the enemy unit is hooked, it will cause 360 ​​points of damage. Casting interval: 11 seconds Casting consumption: 140 points of magic

rot

The butcher releases the plague in his body, causing damage to the surrounding enemy units and the butcher himself. Reduces the movement speed of the affected enemy units by 20%. Level 1: At the same time, the surrounding enemy units and the butcher himself will cause 35 points.

Second damage. Level 2: At the same time, it causes 60 points to surrounding enemy units and the butcher themselves

Second damage. Level 3: At the same time, it causes 85 points to the surrounding enemy units and the butcher themselves.

Second damage. Level 4: At the same time, it causes 110 points to the surrounding enemy units and the butcher themselves.

Seconds of damage.

Stacking rotten meat

The butcher is made up of countless rotten corpses. This skill allows him to accumulate more rotten flesh and have additional magic resistance. When the butcher kills an enemy hero, or if an enemy hero dies within the range of 450, the butcher can permanently increase his own strength. Level 1: Increase the butcher's magic resistance by 4%, and each dead hero unit increases by 0.9 points of strength. Level 2: Increase the butcher's magic resistance by 8%, and each dead hero unit increases by 1.2 points of strength. Level 3: Increase the butcher's magic resistance by 12%, and each dead hero unit increases by 1.5 points of strength. Level 4: Increase the butcher's magic resistance by 16%, and each dead hero unit increases by 1.8 points of strength.

Dismemberment

Bite a target and cause damage. The target cannot move, attack, use skills and items. The limit effect ignores magic immunity and requires continuous casting and casting distance: 160 casting interval: 30 seconds (the value after the blue staff is equipped in brackets) Scepter upgrade: absorb the target's power, the amount of absorption depends on the butcher's strength level 1: cause 75 (75+ strength * 0.75) points

Second damage, lasting 3 (6) seconds. Casting cost: 100 points Magic level 2: Cause 125 (125+power*0.75) points

Seconds of damage, lasting 3 (6) seconds. Casting cost: 130 points Magic level 3: Cause 175 points (175+power*0.75)

Seconds of damage, lasting 3 (6) seconds. Casting consumption: 170 magic points

Shadow Wind

He was once the best among the Spiderman in the Crypt, but unfortunately died in the Second Spider War. The Lich King Neozu resurrected him and promised to give him eternal life. But in exchange, he had to remain loyal to the Lich King. His spike shell was extremely hard and could bounce back some of the enemy's attacks. When he felt in danger, he would stab the spikes at the enemy and make them dizzy. He could not only burn the enemy's magic with his dark power, but also blend himself into the shadow of the frozen tundra. No one who had seen him blend into the shadows could ever spread this matter alive.

puncture

Use giant claws to hit the ground, shoot thorny tendrils into a straight line, causing damage and throwing enemy ground units into the air, and will stun for a period of time after they fall back to the ground. Level 1: Inflict 80 damage and throw enemy ground units into the air for stunning 0.75 seconds. Casting interval: 11 seconds Casting consumption: 95 points Magic Level 2: Inflict 140 points of damage and throw enemy ground units into the air.

Stun 1.25 seconds. Casting interval: 11 seconds Casting consumption: 115 points Magic level 3: Casting 200 points of damage, and throw enemy ground units into the air, and stun 1.75 seconds. Casting interval: 11 seconds Casting consumption: 135 points Magic level 4: Casting 260 points of damage, and throw enemy ground units into the air, and stun 2.25 seconds. Casting interval: 11 seconds Casting consumption: 155 points of magic

Mana Burning

Cast a counter-magic arrow to the target, burning the target with a magic value of 4 times its intelligence value, and causing damage equal to the burned magic. Casting distance: 600 Level 1: Magic with a magic value of 4 in the burned object, and causing damage equal to the burned magic Level 2: Magic with a magic value of 4 in the burned object, and causing damage equal to the burned magic Level 3: Magic with a magic value of 4 in the burned object, and causing damage equal to the burned magic Level 4: Magic with a magic value of 4 in the burned object, and causing damage equal to the burned magic

Barbed shell

Use the creature spike to temporarily strengthen the crypt Assassin's shell armor, so that he avoids and rebounds 100% of the next damage from the player (including physical and magic damage), and stuns the attacker. The effect lasts 4.5s. Duration: 4.5 seconds Magic consumption: 50 points Casting interval: 10 seconds Level 1 - causes 0.6 seconds stun. Level 2 - causes 1.2 seconds stun. Level 3 - causes 1.8 seconds stun. Level 4 - causes 2.4 seconds stun.

The Revenge Crypto Assassin can be invisible in a short time, increase the movement speed, and the first attack made by breaking the stealth state will cause unbelievable damage. Damage ignores magical immunity level 1: Increase the movement speed by 10%, break the movement speed by 225 points, and break the first attack made by breaking the stealth state will cause 20 points of damage. Duration 20 seconds. Level 2: Increase the movement speed by 15%, break the movement speed by 375 points, and break the first attack made by breaking the stealth state will cause 35 points of damage. Duration 3: Increase the movement speed by 20%, break the movement speed by 525 points of damage. Duration 50 seconds.

Trolls resurrected hero

After being tempted by rebirth, they came back from the abyss and were sent to the world by the doomsday.

Witch Doctor

All and witch doctors

Everyone who deals with him knows that he doesn't care about taking risks. As a wizard of voodoo, it is necessary to have a certain degree of awareness, but it is too bad to not understand the importance of reason at all. The witch doctor has achieved brilliant results in the research of voodoo, including the ability to heal wounds, the use of anesthetic agents that can eject several meters away, and the most amazing curse that can deprive life.

Paralysis agent

The witch doctor threw some potions filled with paralysis powder at the enemy and made them bounce between the enemies, causing heroes for 1 second each time they ejected.

Dizziness in ordinary units for 5 seconds and causes 75 to ordinary units

100

125

150 damage, causing 50 damage to the hero. Casting distance: 700

Level 1: Bounce 2 times. It also causes 75 damage to ordinary units and 50 damage to heroes. Casting interval: 20 seconds casting consumption: 110 magic points

Level 2: Bounce 4 times. It also causes 100 damage to ordinary units and 50 damage to heroes. Casting interval: 18 seconds casting consumption: 120 magic points

Level 3: Bounce 6 times. It also causes 125 damage to ordinary units and 50 damage to heroes. Casting interval: 16 seconds casting consumption: 130 magic points

Level 4: Bounce 8 times. It also causes 150 damage to ordinary units and 50 damage to heroes. Casting interval: 14 seconds casting consumption: 140 magic points

Voodoo Response

The Witch Doctor concentrates his voodoo magic to treat the surrounding friendly units. Range of effect: 340

Level 1: Recover 6 points of life per second. Casting consumption: 25+8

Level 2: Recover 12 points of life per second. Casting consumption: 50+14

Level 3: Recover 24 points of life per second. Casting consumption: 75+20

Level 4: Recover 30 points of life per second. Casting consumption: 100+26

curse
To be continued...
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