Chapter 83 Special Code(3/3)
Cast ancient voodoo spell on the target area. The cursed hero will not only continue to suffer damage, but will also receive additional damage every 4 seconds based on the health lost after being cursed, for 12 seconds. Range of effect: 175. Casting distance: 400.
Level 1: Cursed hero receives 5 points
Seconds of damage, every 100 points of health lost every 4 seconds in the curse state, it will receive 10 points of additional damage. Casting interval: 35 seconds Casting consumption: 120 points of magic
Level 2: Cursed Hero receives 10 points
Seconds of damage, every 100 points of health lost every 4 seconds in the curse state, it will receive 20 points of additional damage. Casting interval: 35 seconds casting consumption: 120 points of magic
Level 3: Cursed Hero receives 15 points
Seconds of damage, every 100 points of health lost every 4 seconds in the curse state, it will receive 30 points of additional damage. Casting interval: 35 seconds casting consumption: 120 points of magic
Level 4: Cursed Hero receives 20 points
Seconds of damage, every 100 points of health lost every 4 seconds in the curse state, it will receive 14 points of additional damage. Casting interval: 35 seconds casting consumption: 120 points of magic
Death Guard
Summon a deadly guard to attack enemy heroes for 8 seconds. The guard is invincible. (The value of the Scepter with aghanim is in brackets.) Scepter upgrade: increase the number of ejections and attack power
Level 1: Guard range 700, with 60 (90) points of chaos attack. Casting interval: 90 seconds casting consumption: 200 points of magic
Level 2: Guard range 700, with 90 (120) points of chaos attack. Ejected once. (attack 3 heroes at the same time) Casting interval: 90 seconds casting consumption: 200 magic points
Level 3: Guard range 700, with 120 (150) points of chaos attack. Ejected once. (attack 3 heroes at the same time) Casting interval: 90 seconds casting consumption: 200 magic points
Divination master
Meepo, the god who was originally worshipped by the aliens of Hermani, was a naughty little earth spirit. He especially liked to trap his enemies in cracks in rocks and use his heavy shovel to nail them to despair. The diviner's ability to make the enemy more powerful is to be able to separate another self, and each clone is the same as his original true body. So whoever unfortunately gets into trouble may encounter 4 times the usual problems.
The Bond of the Earth (e)
Sprinkle a large number of ground thorns into the target area to restrict the actions of enemy units within their range of action. They cannot move, but can attack and use skills for 2 seconds. Range of action: 225
Casting distance of level 1:500. Casting interval: 20 seconds casting consumption: 100 magic points
Casting distance of level 2:700. Casting interval: 16 seconds casting consumption: 100 magic points
Level 3:1000 casting distance. Casting interval: 12 seconds casting consumption: 100 magic points
Level 4:1250 casting distance. Casting interval: 8 seconds casting consumption: 100 magic points
Fraud (f)
By absorbing the mysterious energy of the earth, the master and clone of the divine master can teleport to each other, leaving devastating energy within 400 ranges near the places where it disappears and appears, causing damage.
Level 1: Dealing 80 points of damage. Casting interval: 14 seconds casting consumption: 80 magic
Level 2: Dealing 100 points of damage. Casting interval: 12 seconds casting consumption: 80 points of magic
Level 3: Dealing 120 points of damage. Casting interval: 10 seconds casting consumption: 80 points of magic
Level 4: Dealing 140 points of damage. Casting interval: 8 seconds casting consumption: 80 points of magic
Earth Raid (g)
The weapon of the divine master is strengthened by the earth spirit, which numbs the enemy's lives while sank their legs, reduces their movement speed and causes damage for 2 seconds. The skill effects of each divine master can be superimposed on each other. Ignore magical immunity
Level 1: Reduce movement speed by 5%, causing damage of 5 points per second.
Level 2: Reduce movement speed by 10%, causing damage of 10 points per second.
Level 3: Reduce movement speed by 15%, causing damage of 15 points per second.
Level 4: Reduce movement speed by 20%, causing damage of 20 points per second.
Divided can be (d)
The divine master creates an imperfect copy as he looks. His clone can get money and experience like a normal hero and share it with the divine master. Even the clone can use all the skills of the divine master. Unfortunately, the only equipment that the clone can share is the footwear items equipped by the divine master's true body. Whether the real body or clone dies, all the real body and clone will die together. (A account effect: enable the divine master to create an additional clone)
Level 1: Made 1 clone
Level 2: Make 2 clones
Level 3: Made 3 clones
The negative energy of Doomsday splits out with the unconscious energy that the three trolls resurrected together.
Mystery
When a falling star enters an area full of elemental magic, a most dangerous life form is produced. The name of this life form is da
ch
ow. He sucked hundreds of worlds into the void for some unknown reason, da
ch
ow is now loyal to the Guards and transfers his hatred to the Scourge. He can open a space portal on his own Allies and let his servants enter the world. In the battle, he manipulates the power of void and shadow, but his strongest point is to release the black hole and suck all enemies close to the black hole into the bottomless abyss.
Abhorrence (f)
Focus the abhorrence of the mystery on one target, causing multiple damage and stun. Casting distance: 600
Level 1: Causing 30 points of damage and 1 second of dizziness every 2 seconds, lasting for 2 seconds. Casting interval: 15 seconds Casting consumption: 110 points of magic
Level 2: Causes 40 points of damage and 1 second of dizziness every 2 seconds, lasting for 4 seconds. Casting interval: 15 seconds Casting consumption: 130 points of magic
Level 3: Causes 65 points of damage and 1 second of dizziness every 2 seconds, lasting for 4 seconds. Casting interval: 15 seconds Casting consumption: 150 points of magic
Level 4: Causing 80 points of damage and 1 second of dizziness every 2 seconds, lasting for 6 seconds. Casting interval: 15 seconds Casting consumption: 160 points of magic
Conversion(c)
Tear any non-hero units into 3 small spiritual bodies, and kill the units that are released with this skill. The small spiritual bodies can split themselves after attacking 6 times. Note: Neutral creatures above level 5 cannot be transformed.
Level 1: Each mental body has 180 points of life, 16-24 points of attack and 50% magic resistance. Duration 30 seconds. Casting interval: 15 seconds Casting consumption: 125 points of magic
Level 2: Each mental body has 200 points of life, 24-32 points of attack power and 50% magic resistance. Duration 30 seconds. Casting interval: 15 seconds Casting consumption: 125 points of magic
Level 3: Each mental body has 220 points of life, 34-42 points of attack power and 50% magic resistance. Duration 30 seconds. Casting interval: 15 seconds Casting consumption: 125 points of magic
Level 4: Each mental body has 240 points of life, 43-51 points of attack power and 50% magic resistance. Duration 30 seconds. Casting interval: 15 seconds Casting consumption: 125 points of magic
Withering at midnight (d)
Mystery uses dark magic to create a death zone for 8 seconds. Any enemy unit entering this zone will be damaged. Casting distance: 500 Range: 400 Duration: 8 seconds
Level 1: Lost life equivalent to 3% of the maximum health per second. Casting interval: 25 seconds casting consumption: 95 magic points
Level 2: Lost life equivalent to 4% of the maximum health per second. Casting interval: 25 seconds casting consumption: 110 magic points
Level 3: Lost life equivalent to 5% of the maximum health per second. Casting interval: 25 seconds casting consumption: 125 magic points
Level 4: Lost life equivalent to 6% of the maximum health per second. Casting interval: 25 seconds casting consumption: 140 magic points
Black Hole (b)
Summon the power from the darkest abyss, creating a gravitational vortex that can pull nearby enemy units for 4 seconds. The drawn units cannot move, attack, use skills and items. Casting distance: 250 Continuous casting and restraining effect ignore magic immunity
Level 1: For the center
Enemy units at the edge cause 60
30 o'clock
Seconds of damage, lasting 4 seconds. Casting interval: 200 seconds casting consumption: 200 magic points
Level 2: Center
The enemy units at the edge cause 100
50 o'clock
Seconds of damage, lasting 4 seconds. Casting interval: 190 seconds casting consumption: 300 magic points
Level 3: Center
Enemy units at the edge cause 140
70 o'clock
Seconds of damage, lasting 4 seconds. Casting interval: 180 seconds casting consumption: 400 magic points
Chapter completed!