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Volume Fourteen, Smoke of Gunpowder, Chapter 88, Lightning Battle(1/2)

Like the US commander, Zhang Xuefeng also used the Tactical Command and Fire Control Office fire control computers on the Hunchuan Huo ship and various warships. Unlike the US commander, Zhang Xuefeng sets the automatic combat mode according to the combat code, rather than making decisions after getting the computer prompts.

This difference in details not only reflects the active and passive relationship between the warring parties, but also determines the result of the war.

It must be admitted that in the increasingly fast-paced modern war, the logical analysis ability of the human brain and the speed of human reaction have become one of the factors that limit the combat capabilities of weapon systems. It can be said that from land to ocean, to the sky, and even outer space, almost all space battlefields, humans need the support provided by computers, especially in tactical decision-making and control.

Take this naval battle in human history where electromagnetic cannons were decided by a thousand meters away from the victory. The role of computers even exceeded that of naval fleet officers and soldiers.

After issuing the attack order, Zhang Xuefeng handed over the tactical decision-making power to the flagship central computer.

Although as the commander of the fleet, he could cancel the decision-making power of computers at any time and change it to human-made decision-making, he would never do this without absolute necessity, because previous delays and drills have proved that in fleet artillery battles, the human decision-making speed cannot meet the combat requirements at all.

According to the tactical combat procedures of the Republic Navy, the flagship central computer will divide the tactical action into three stages, namely reconnaissance and scouting, attacking, and screening. The next two stages can be repeated, that is, if the target is not destroyed, the attack will be repeated until the target is destroyed. Although this tactical decision-making procedure is very simple, it is very complicated to implement.

As mentioned earlier, the first thing the central computer does is to let the escort warships fire "reconnaissance shells."

Launching "reconnaissance shells" is a task, but it is not a simple matter to control so many "reconnaissance shells" at the same time. Not to mention anything else, it is unrealistic to establish multiple high-speed communication channels. Of course, there must be a solution, and the easiest solution is to establish an information processing transfer station between the reconnaissance area and the fleet. If conditions permit, this role should be played by a reconnaissance aircraft carrying high-performance computers or a vertical take-off and landing patrol aircraft in the fleet.

Obviously, there are no such good conditions at this time. In this way, we can only use a "ammunition" with a special structure and special mission like "reconnaissance shells", which carries a signal processing system and a high-speed data link "signal transponder." Because it is used in extreme cases, and this time it often means that the fleet's vertical take-off and landing patrol aircraft cannot arrive in time. Therefore, like "reconnaissance shells", the "signal transponder" is fired by an electric collision cannon. The difference is that "signal transponder. The energy required for launch is much lower and the flight speed is much slower. It does not need to be outside the atmosphere, but enter the atmosphere, and then rely on the carried lining system to continue working for several minutes at an altitude of about kilometers from the ground. In order to avoid falling into the enemy, secrets and advanced technology are leaked, after the work is over, the "signal transponder will also

destroy.

From a technical perspective, the "signal transponder" is not considered high-tech.

Of course, this kind of "electronic device" still has its advantages. The most important thing is that it can initially process the signal and send dozens or even hundreds of different information at the same time using an intermittent compression technology. This not only improves the efficiency of information transmission and can also effectively improve the security of information. That is, after the enemy intercepts the information, it is impossible to completely restore the information because there is no software and password required for decompression. Of course, the former is more important when sending tactical information. Especially when hundreds of "reconnaissance shells are needed, this ability to send multiple information at the same time becomes crucial.

After solving the signal transmission problem, we must also effectively use the "reconnaissance shells".

Of course, it seems that this is a little simpler. That is, you only need to arrange the ballistics of each "reconnaissance shell" to effectively utilize all "reconnaissance shells". The problem is that these "reconnaissance shells are fired from multiple electromagnetic guns on old warships located at different locations and even the navigation status is not exactly the same. Each "reconnaissance shell" has a different purpose. In addition, you have to process this information in just a few minutes and issue fire control data for each fire to all warships. The difficulty can be imagined. It can be said that this is also the main reason why the flagship is equipped with a central computer with powerful performance and let the central computer centrally process this information. It should be noted that due to the limitations of communication efficiency, especially wireless communication efficiency, the fire control computers on each ship process their own information, and then coordinated by the flagship. It is necessary to spend a lot of time when exchanging information, thereby reducing the efficiency of information processing information, that is, delaying the fighter.

Take the fire control information of "reconnaissance shells" for example. If you use the most powerful personal computer in the past year to process this information, you need to work at least continuously. If you use the most powerful supercomputer in the past year, you also need to take about 10 years. If you use the first generation of neural network computers in the past year, it will take about 10 hours. The central computer on the "Qin" number is only used for four seconds.

It can be seen that without a significant improvement in computer performance, it is impossible for computers to control combat operations.

In fact, it is the easiest thing to deal with these early fire control data. I’m so surprised that I’m not polite. When processing these data, the central computer on the flagship did not even work at full speed. The resource occupancy rate is less than that.

As the "reconnaissance shells" arrive above the target, the sensors begin to work, and the reconnaissance information is transmitted back to the fleet through the "signal transponder", and the real computing peak is officially arrived.

Because theoretically, the central computer on the flagship cannot process so much information at the same time. Moreover, the central computer also has to abandon other information about the fleet's combat, and cannot occupy all the resources of the central computer unless it is absolutely necessary. Therefore, when receiving the reconnaissance information sent by the "reconnaissance shells", the central computer will not process it immediately, but will hand over the first data to the fire control computer on other battleships. Because it uses synchronous acceptance technology, that is, the information sent by the "signal transponder" at the same time as the flagship, after receiving the different body of the "zhengfeng" sent by the flagship, the fire control computer on other battleships can injure the reconnaissance information. Generally, in order to reduce the trouble in the control process, each battleship will give priority to the information sent by the "reconnaissance shells" fired by the ship.

Although the performance of fire control computers of other warships is far less than that of the central computers on flagships. However, this diversion method can minimize the pressure on flagship communication systems, that is, flagships no longer need to accept the original information processed by friendly ships. They only need to obtain the information processing results of friendly ships.

The problem is that the performance of fire control computers is not very high, and the amount of information is astonishingly large, so the central computer on the flagship still has to process information that cannot be processed by the friendly ship. Because the information transmission speed is too fast, when the friendly ship joins the information processing work, the central computer on the flagship also begins to process related information.

At this critical moment, Xuan will arrive at this time.

The fundamental purpose of processing information is to find useful information from many useless information, that is, to find the target from the reconnaissance photos of various spectrums sent back by the "reconnaissance shells". To this end, the processed information must be blocked for comparison and analysis to find the useful part.

Obviously, such work can only be handled by the central computer on the flagship.

When comparing and analyzing various reconnaissance information, the central computer will definitely work at full capacity. Because the power consumption is too amazing, and the electronic components are not all made of normal temperature superconducting materials. Some electronic components cannot be made of superconducting materials. Therefore, when running at full speed, the heat generation of the central computer is very amazing, even exceeding the reactor on the warship, and it will also occupy a lot of electricity. It can be said that this is also the reason why this supercomputer can only be equipped on the "Qin" class. Its huge working power actually occupies the largest power, making it difficult for other warships to make the computer run at full capacity while ensuring normal combat.

Fortunately, at some point, a set of efficient software and some key information can achieve twice the result with half the effort. As mentioned earlier, when the Long Beach class passed through the Panama Canal, it was delayed for several hours to replenish ammunition, and during this period, it was discovered by a small reconnaissance satellite launched by the Republic's Sky Army. This small reconnaissance satellite has synthetic aperture radar and infrared cameras. In other words, the Republic's Navy has mastered the radar characteristics and infrared radiation characteristics of the "Long Beach" class main ship.

Cooperating with the goal recognition software specially developed for central computers, the work burden of computers can be minimized.

Thanks to this, about minutes after the fleet was discovered by the "reconnaissance shell", the central computer on the "Qin" found the several copies it had from a massive reconnaissance information, and thus determined the exact location of the first fleet.

At this time, the flagship of the First Fleet was allocating fire control data to the other seven main battleships.

About a point weak point, the eight "Long Plow Class battleships of the first fleet began to fire "reconnaissance shells".

From time to time calculation, it took 6 minutes for the first leaping fleet to complete the preparation work. Some people think that the "Long Beach"-level central computer is not as good as the "Qin"-level central computer. Obviously, this understanding is a bit biased. The biggest impact on the first leaping fleet's speed is definitely not the performance of the flagship central computer, but the decision-making method and decision-making process.

As mentioned earlier, after discovering that the whereabouts were exposed, the US military commander handed over the tactical decision to the central computer.

Theoretically, the "Long Beach"-class central computer can use the ballistic data of "reconnaissance shells, coverage range and route data of the first main fleet, etc. to roughly calculate the active sea area of ​​the first main fleet, and then use "reconnaissance shells" to counteract. The problem is that the conclusion calculated in theory must have a huge deviation. If it is in the first main fleet, the problem is not very big. After all, the "reconnaissance shells are projected by the escort warship and will not occupy the valuable combat power of the main fleet. For the first descent fleet, the problem is not that simple. In addition to the limited number of "reconnaissance shells" in the ammunition depot of the main ship, it is also necessary to consider whether the launch of the "reconnaissance shells" will affect the subsequent counterattack, such as overheating the accelerator of the main gun, thereby reducing the accuracy of the shelling. In this way, logically speaking, the central computer will wait for more accurate target position information.

There is no doubt that there must be such information.

In fact, when the US military commander issued the order, the central computer on the US military flagship was already processing such information.

This is the electromagnetic radiation emitted by the first main fleet when it projected a "reconnaissance shell".

In fact, at a point of ten thousand, the passive detection system of the first main fleet received the electromagnetic radiation signal from the first main fleet. The problem is that the "reconnaissance shells are fired. It is not the main ship, but the escort warship in the fleet.

What's more serious is that in the past few months, the cruisers and destroyers of the Republic's Navy have not only shelled the US military bases on the Mariana Islands, but also trained at the shooting range of the Ryukyu Islands, so there is a lot of similar electromagnetic radiation on the battlefield. More importantly, it is difficult for passive detection systems to accurately measure the distance of this instantaneous electromagnetic radiation, and can only roughly measure the direction. The extension line of the connection between the first pilot fleet and the first main fleet is the central part of the Ryukyu Islands. And that side

There are several naval shooting ranges. Affected by these factors, the US central computer did not judge it as a threat, so it did not deal with it. It was not until the emergence of "reconnaissance shells" in batches that the US central computers identified the high-frequency electromagnetic radiation as a threat during comparison and analysis, and roughly determined the electromagnetic radiation emitted by the escort warships of the first main fleet when using electromagnetic cannons, and thus determined the general direction of the first main fleet.

It can be said that the logical analysis ability shown by the US central computer in this link not only proves its powerful computing power, but also proves that the US military has a group of talented software engineers and the United States has made major breakthroughs in research on neural network computers with primary artificial intelligence.

The problem is that only the direction is determined, but no distance is determined, and it is not a complete and effective fire control.

.

The shortcomings and flaws of the US military’s decision-making team were concentratedly reflected at this time.

As mentioned earlier, the US military commander chose to control tactical actions by the computer at the prompt of the central computer. After receiving this command, the central computer on the flagship did not have two solutions.

The feasibility of the two plans is to take action without taking action according to a certain plan, but instead choose to compare the analysis results of the two plans. Then calculate the action plan that is most likely to find the enemy fleet.

There is no doubt that this is a very huge computing work, and even a supercomputer will take several minutes. More importantly, comparing the analysis results of the two solutions and calculating the optimal action is another time-consuming logical computing work.

Affected by these factors, it took about 6 minutes for the central computer on the US military's flagship to complete the tactical decision.

If in the past, it was not a big problem to find out the situation. Even in low-intensity combat, it would be normal to spend more time making tactical decisions. The problem is that when the enemy is nearby and the strike is coming, it is absolutely not necessary to spend too much time on decision-making. From another perspective, if it is not decided by a computer, but by a human, even if the logical thinking speed is much slower than that of a computer, it can still make the most correct choice with rich experience.

Of course, there are more than just one defect in computers.

After completing the logical calculation, the central computer obtains the approximate distribution of the target. To be precise, it determines the annual range of the target in a probabilistic manner. It divides the sea areas where the target may appear into several "dozens" or even hundreds of areas to calculate the area where the target is most likely to appear. Generally speaking, the probability of the target appearing in a certain area is the greatest. The probability of the occurrence of adjacent areas decreasing in sequence according to exponential functions. As a logical tool, the computer will never judge the whereabouts of the target based on experience. When commanding tactical actions, it is also completely determined by logic. Affected by this, the central computer will definitely ask the fleet to first cast "reconnaissance shells" to the area where the target is most likely to appear. Then press the adjacent area in turn until the target is found.

Judging from the combat operations of the US fleet, the central computer determined the range of the target to be within a range of kilometers in the direction of attrition. The azimuth data would not be too big. After all, the US military received the electromagnetic radiation generated when the electromagnetic cannon of the first main fleet opened fire, so it could roughly determine the square of the first main fleet. Even considering that the first main fleet was sailing at high speed, it would not be too far away.

The key is the distance parameters.

Judging from the landing points of the US military's "reconnaissance shells, the central computer determined that the area of ​​0 kilometers to mortar was the most likely area for the first main fleet. This is understandable. After all, in the information mastered by the US military, the maximum range of the electromagnetic cannon on the warships of the Republic's Navy escort was only about kilometers. Through the splashing trajectory of the "reconnaissance shells, the splashing trajectory can be roughly concluded that the extended range technology was used, that is, the rocket boosting engine changed the trajectory and extended the range, so the maximum range must be more than kilometers.

It can be said that there are serious problems with computer analysis at this time.

If it is judged by people, it will definitely be related to the new electromagnetic gun of the Republic's Navy's Navy's range of up to a range of kilometers. Therefore, the range of the "reconnaissance shells" fired by the escort warship will be assumed to be kilometers and even think further. If you arrange counteraction operations, you must first reconnaissance the sea area near the young kilometers. The problem is that when the computer does logical analysis, it does not refer to these factors, but gradually increases according to the range of the main gun of the escort warship. In this way, the first thing you need to reconnaissance is the sea area above kilometers.

It can be said that this error caused by logical calculations is very fatal.

Even if the US main battleships can reach the maximum rate of fire when firing "reconnaissance shells" with a semi-loaded standard, they can reach the maximum rate of fire. Each reconnaissance area only takes dozens of seconds. The problem is that as the distance increases, the shells required to search for each area will also increase, and the time for firing will be extended. Most importantly, a lot of time will definitely be wasted before searching for the first main fleet.

For a battle where the speed of reaction determines everything, such a waste of time is basically equivalent to suicide.

To make a point, the US main battleship is still projecting "reconnaissance shells" eight "Qin"-class battleships in the first main fleet of reconnaissance artillery shells have been opened and are ready to fire.

Although the electric collision radiation generated by the US military's fire was also detected by the passive radar in the first main fleet, and the direction data was quickly measured, the central computer on the flagship did not adjust the tactical actions. The reason is very simple. The square data of the US fleet is basically consistent with the fire control data obtained before. The result of the logical analysis is that there is no need to adjust the fire control data, that is, the fire control data obtained before has higher credibility.

After all the female battleships were ready, the first round of volleys began.

Just like the control of the escort warships to launch "reconnaissance shells", when the computing power is not completely occupied, the shelling is controlled by the central computer on the flagship, that is, the central computer issues specific shelling instructions. Since only the fire control computers on each warship are built according to the flagship standards of the eight "Qin" class, six are equipped with relatively backward fire control computers that only need to fire according to the command.

More importantly, when the first round of volleys of the eight main battleships was about to end, six electromagnetic cannons on the two cruisers in the fleet opened fire again. Many old "reconnaissance shells" were projected at the first fleet, but half of the "reconnaissance shells" were carried sensors specially used to identify the shelling results, that is, visible light and infrared cameras equipped with wide-angle lenses. As mentioned earlier, the attack program is the identification program, because the muzzle speed of the electromagnetic cannon on the escort warship is much slower than that of the electromagnetic cannon on the main ship, and the average flight speed of the "reconnaissance shells" is also slightly slower than that of the ordinary shells. Therefore, even if the fire is opened at the same time, the "reconnaissance shells" will arrive several dozen seconds later than the shells projected by the main ship, so the screening work can be completed very timely to determine whether the second round of attack is needed.

From the perspective of firepower control alone, the control difficulty in the attack stage is much lower.

Because the "reconnaissance shells" have locked on eight US main battleships, plus the second set of intelligence obtained during reconnaissance, the central computer can cross-comparison of the two groups of intelligence, thereby roughly determining the navigation status of the US main battleships, especially the navigation speed, direction, steering angular velocity and other important navigation data. This estimates the range of activities, and most closely lies in the range of activities of the eight US warships to arrange artillery to arrange firepower training. The central computer evenly allocates strike tasks for the eight "Qin-class main battleships, all of which shoot shells into designated areas.

In this link, the most important thing is not to determine the shelling data, but to choose the type of ammunition.

Some people may think that armor-piercing bombs should be chosen specifically for large warships, especially large warships with a depth of more than meter and a deck above saw. In fact, before finding ways to reduce the navigation speed of the target, that is, to prevent the target from evading at a high speed, the combat efficiency of armor-piercing bombs is very low. If you want to paralyze the target, the ideal thing is to use cluster sub-composites with special-seeded bullets.

You should know that the Republic's Navy and the US Navy have developed cluster sub-compartment bullets for the large-caliber electromagnetic guns of the main battleship! This sub-compartment bullet fired by the electromagnetic gun is actually a special shell that does not contain explosives and does not rely on the principle of explosion to kill targets. Speaking of the principle, it is very simple, that is, to use the huge speed given by the electromagnetic gun to allow the sub-munition to kill targets with kinetic energy. Speaking of the technological content, it is indeed not very high. The cooperating bullet, that is, the shells are just carriers of sub-munitions, and only needs to spread sub-munitions with centrifugal force generated by rotation at an appropriate height, and does not require precise electronic control equipment and guidance systems.

If you must talk about the technical content of collecting sub-compartment bullets, it is the material for making sub-compartment bullets.

Because it adopts the appearance of the smallest resistance, and the dive acceleration engine on the comb, and the ammunition is thrown in centrifugal rotation, the speed of the sub-munition is not a problem. According to the test of the Republic Navy, when throwing at the height of the blade meter, the speed of the sub-munition falling on the sea level is between Mach and Yanmach, and this speed can ensure that the sub-munition penetrates the armor and several layers of decks of any warship. Even so, the sub-munition of the cluster sub-munition of the Republic Navy still uses the special alloy surface of the armor-piercing bomb with an insulation coating. The problem is that the sub-munition is not loaded with explosives and is of limited mass. If it can only penetrate the armor of the warship, the damage to the battleship will not be too great. This is like a bullet leaving a hole in the human body. The actual killing effect is definitely not ideal.

In order to increase the destruction effect, we have to make a fuss about the structure of the bullet. The sub-munition used by the Republic's Navy is a composite ammunition. From a structural point of view, the front end is a hood made of softer copper alloy, which mainly reduces wind resistance; then the main ammunition rod of special alloy is used, which accounts for about one-third of the length; the back is a high-density fragile lead alloy section that also accounts for one-third of the length. The main purpose of this part is to increase the average density of the sub-munition, which is more conducive to preserving kinetic energy. Another purpose is to burst after entering the enemy ship, kill the surrounding personnel with the high-speed fragments produced, and destroy the equipment inside the ship; finally, a stable tail wing made of special materials that will spontaneously ignite after impact. In addition to stabilizing the ballistics, the part of this part is to ignite the flammable material inside the enemy ship after hitting the enemy ship.

In fact, there is an advantage that no other ammunition has, that is, it is "not interceptable." Theoretically, a 8-concave kilogram-class shell can be equipped with about four, 4, and any fleet defense system and fleet interception system in the world cannot intercept so many targets at the same time. More importantly, the sub-munition is very large and very fast, and it is difficult to detect. This is just like an air defense missile that can deal with fighters but cannot deal with shells fired by fighters. When facing these small shells that are not much larger than chopsticks, the air defense system can basically only sigh and pin its hopes on solid armor.

It can be seen that although the power of each sub-ammunition is very limited, when a shell sprinkles thousands of sub-ammunitions, any warship will be knocked into a hornet's nest. Although this level of damage is difficult to sink a warship with a displacement of tens of thousands of tons, it is like using a steel ball to kill a rhino, but the steel ball to hit a rhino, and hundreds of small armor-piercing bullets can definitely damage the warship and slow down the warship. According to the actual combat test of the Republic Navy, the burning part on the sub-ammunition can definitely cause fire on the warship.

Disasters, because most warships are controlled by computers when sailing, when the computer finds a fire in the ship, it will definitely reduce the navigation speed so that the fire extinguishing robots can suppress the fire and prevent the spread of the fire. You must know that any warship is an ammunition depot that floats on the sea, not only has a large amount of flammable materials, but also a large amount of explosive materials. Not to mention the squad, under normal circumstances, a somewhat rational captain will order to reduce the navigation speed. The reason is very simple. High-speed navigation is equivalent to blowing into the warship, which is equivalent to promoting the fire.

In fact, even if the enemy ship is not ignited, the critical equipment of the enemy ship can be damaged through dense rain of bullets.

From a tactical point of view, equiping cluster sub-compartment bullets on the main ships is to scatter the enemy ships on the sea at the beginning of the battle and create opportunities for the use of armor-piercing bombs.

It is precisely this that it is particularly important to identify the results of the attack.

You should know that the probability of using clustered combs to sink an enemy ship is very small, and the combat efficiency is very low. Therefore, it is not very meaningful to use clustered combs after paralyzing the enemy ship. More importantly, not only are there not many clustered combs equipped on the warships, but the price of clustered combs is several times that of armor-piercing bombs. If you consider that advanced warships have auxiliary propulsion equipment, and most warships will not completely lose their maneuverability after being attacked by clustered combs, it is even more important to use armor-piercing bombs to sink an enemy ship after attacking them.

The actual combat situation is not much different from the implementation tests of the Republic's Navy.

Faced with the influx of bullets, the "Long Beach" class in the first fleet could only barely resist.

However, such a rapid attack still failed to completely defeat the first destiny fleet.

You should know that the flight speed of clustered sub-complexes is definitely not faster than armor-piercing bombs, and after flying kilometers, it takes about 2 and a half minutes. In other words, these shells fell from the left and right corners. According to the combat records of the US Navy and the fleet, the US military's reconnaissance shells were discovered about minutes ago, that is, at about 1,000 meters away, and the "Qin-class main ships were identified. More importantly, some of the "reconnaissance shells" fired by the US military carried magnetic sensors, and this sensing was enough to detect the magnetic field disturbances caused by the Dixin Fleet when it led the guns, which was enough to make the tactical judgment that the first main fleet had already opened fire.

It has to be admitted that the computer technology in the United States is indeed very advanced.

As mentioned earlier, it took about 2 minutes for the central computer of the First Main Fleet to receive the data sent back from the "reconnaissance shells" to the main ship firing, while the first lead fleet only took only min. Of course, this was a reaction under the emergency mechanism, that is, when the enemy ship had already fired, the fleet would counterattack in the fastest way. Unfortunately, when the US central computer made the decision to counterattack at full speed, the shells fired by the First Main Fleet were still scrambling to 1,000 meters away. And it was flying outside the atmosphere.

Therefore, the radar of the US fleet was unable to detect these shells. At that time, the US fleet did not start the active radar, but instead monitored the battlefield environment by passive radar. Due to interference from the ionosphere, the passive radar was unable to monitor targets outside the atmosphere. The US central computer could not determine the arrival time of the enemy fleet's attack. In other words, when choosing the counterattack method, it seemed that the US central computer chose a comprehensive counterattack, that is, attacking all the main targets that have been detected. Instead of concentrating firepower to attack some main targets.

According to this counterattack decision, eight "Long Beach" class battleships completed the first round of volleys as fast as possible.

Like the first main fleet, the US military also chose to use cluster sub-compartment first.
To be continued...
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